SKETCH #4 - INFORM 7

I found Inform 7 very frustrating - it felt like I was trying to read someone else’s mind. My original idea for this sketch was to create a ‘mansplaining’ game in which the player is asked to walk through a location that has been described to them already and the game continues to “interrupt” or rather “correct” how the player walks through it. I feel like the act of being ‘mansplained’ to and sometimes playing in I7 are similar.

I am still working on this idea as I struggled with completing the narrative.

Another thing I noticed about Inform 7 is it sort of relies on assuming how players “naturally” will explore a space or follow direction in a way. Following this idea of what is “natural” to someone, I thought it would be a good medium to showcase what it is to have social anxiety. The little things that may come naturally in a social setting to some, are extremely difficult to others.

I ran into some issues so as of now it is a very basic NSWE interaction.

Screen Shot 2020-11-19 at 2.14.30 PM.png


Another option I wanted to explore was walking through a narrative in this medium. Not trying to decipher a space necessarily but rather how to move forward in the narrative and, in a way, unlock it.

I chose to do Goodbye to All That by Joan Didion because it feels rather personal at the moment. it is also an essay that moves through time very clearly. I don’t think I have quite figured out how to implement my idea - at the moment it is all basically ‘examine’ verbs and a new paragraph is displayed. I know(I think?!) that this could be cool, I just have to figure out how to disarm the essay in a way that feels more “interactive”, whatever that means.

This is where it is so far:

Screen Shot 2020-11-19 at 2.23.31 PM.png

Sketch #3 - Intro to Bitsy

I LOVE BITSY!!! I had been trying to capture our memories in a way that was compelling and the little details, the things we actually love but we tend to forget, came through. Becoming a parent has really showed me how fast time flies by and I really don’t want to forget the little things! I found BItsy to be the perfect medium to do this. My intention is to narrate certain moments from these past 8 months and create a collection of them in Bitsy. Then we can play them in the future.

For this sketch I started with our usual morning walks, in specific, the ones on Saturday morning. I know I only, barely, scratched the surface of what is possible to do in Bitsy but I had so much fun and can’t wait to keep playing with it. In retrospect, I spent entirely too much time designing the environment rather than focusing on making the narrative compelling but I will continue to work on it.

Moving forward, I want to figure out a way to tell the story better and continue to work on other memories. Maybe I can show them for my final project. The next one is our first trip to Storm King Center.

Here is the link to the sketch so far:

https://aileenstanziola.itch.io/memory-1

Password: catn

Sketch #2 - Intro to Twine

For this week’s sketch, I decided to adapt the story “Brown Bear, Brown Bear, what do you see?”, one of my baby’s favorite books at the moment, which means I read it several times a day. I thought this story would translate well to Twine and I am also interested in what this medium could do to change/expand the interaction of the book.

I felt pretty confident tackling this assignment as I thought I knew exactly how it would work and what I needed to do. HOWEVER, I got suck in probably the dumbest hurdle and I am still here Thursday morning…

The way is it set up is that the subject in every question & the verb in every answer are hyperlinked. However, the verb is the same throughout the entire story and I can’t seem to figure out how to use the same link to generate different results. When looking it up, the internet offered a few results such as: linkreveal, linkappend, or if related macros - the latter being what I think would solve this issue.

I tried variations of the below but none of them worked

<<set $red to true>>

<< choice See "I see a [[yellow duck]]"

<<set $see to "">>

<<if $see is "">> [[Brown Bear|First Passage][$see = "Red Bird"]]

[[Red Bird|First Passage][$see = "Yellow Duck"]] <</if>>

This is what it looks like right now, still working on it…


Update

October 2, 2020

Nervemind - that was the dumbest issue possible. I just needed to link the links using -> or |.

Here is the result as of now. I would like to add the pictures next.

https://aileenstanziola.itch.io/brown-bear-brown-bear-what-do-you-see

Password: catn